Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 24, 2007, 04:19 AM // 04:19   #1
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Advertisement

Disable Ads
Default Concept Skill: Glorious Light

Glorious Light
Energy 5
Casting time 1 second
Recharge time 15 seconds

Spell. If casted on target other ally, that ally is healed for 10...37 health and is healed an additional 10...20 health foe each nearby foe (maximum 140). If casted on yourself, you are healed for 5...45 health and gain 0...1 energy for each nearby foe (maximum 8...15). (Divine Favor).

The icon could be a knight on a rock with a ray of light on it with a whole bunch of "dark" figures around it.

Yep....
I think it's self-explanatory. And if you don't know how to get 15 energy... well... play PvE.
gameshoes3003 is offline   Reply With Quote
Old Sep 24, 2007, 04:21 AM // 04:21   #2
Wilds Pathfinder
 
Join Date: Jan 2007
Profession: N/
Default

this skill is just meh but at least it would give love to divine favor
placebo overdose is offline   Reply With Quote
Old Sep 24, 2007, 06:35 AM // 06:35   #3
Krytan Explorer
 
Mohnzh's Avatar
 
Join Date: Mar 2007
Location: Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...
Guild: [KCOR]
Profession: Mo/
Default

Honestly, I think this is overpowered. Is the maximum 140 an absolute maximum, or a maximum addition (ie, max = 37+140 = 177)?

To balance it better, change nearby to adjacent, first. Remove option to target self. Add heal adjacent foe for 10...5 health.

It still might should require more energy. But with a 177 max heal possibility with only a 5 energy cost, you need a drawback such as healing the adjacent enemies.
Mohnzh is offline   Reply With Quote
Old Sep 24, 2007, 07:17 AM // 07:17   #4
Wilds Pathfinder
 
FelixCarter's Avatar
 
Join Date: Jul 2006
Profession: Mo/Me
Default

Quote:
Originally Posted by Mohnzh
Honestly, I think this is overpowered. Is the maximum 140 an absolute maximum, or a maximum addition (ie, max = 37+140 = 177)?

To balance it better, change nearby to adjacent, first. Remove option to target self. Add heal adjacent foe for 10...5 health.

It still might should require more energy. But with a 177 max heal possibility with only a 5 energy cost, you need a drawback such as healing the adjacent enemies.
140 for a conditional heal? (Hint: if it says "max 140", it doesn't mean "max 177")

I would never use this skill. I'm rarely surrounded by enemies with how much I kite. If I was surrounded enough to actually hit 140, then I'm gonna be dead in a few secs anyways, most likely.

Overpowered? Not even.
FelixCarter is offline   Reply With Quote
Old Sep 24, 2007, 07:18 AM // 07:18   #5
Forge Runner
 
Lourens's Avatar
 
Join Date: Mar 2006
Default

is this an idea for an elite skill ? cause otherwise it sucks imo
Lourens is offline   Reply With Quote
Old Sep 24, 2007, 07:25 AM // 07:25   #6
Jungle Guide
 
Kale Ironfist's Avatar
 
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
Default

A strong heal isn't everything, look at the recharge. Frankly it can't be used as a good heal, nor is it good energy management because of so many restrictions.

Signet of Devotion punks this so badly because it's so much more usable.
Kale Ironfist is offline   Reply With Quote
Old Sep 24, 2007, 08:16 AM // 08:16   #7
Lion's Arch Merchant
 
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
Default

He's thinking 55 hp monk. You run into a crowd of monsters and you can cast this on yourself and replenish energy and health fairly easily. I don't think we need to encourage this type of build, honestly. It's a cool idea, but we don't need to start making elites that help it.
Hawkeye is offline   Reply With Quote
Old Sep 24, 2007, 08:18 AM // 08:18   #8
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

This skill sucks so hard... it isn't even funny.

If you're planning to get 15 energy with it... learn to kite, and learn to play.
Stormlord Alex is offline   Reply With Quote
Old Sep 25, 2007, 03:25 AM // 03:25   #9
Forge Runner
 
gameshoes3003's Avatar
 
Join Date: Feb 2006
Default

There was no intention of this being an elite skill, if you have ever seen any of my other posts, I do label the skills elite.
I have not thought of this for a 55 monk, in fact, I don't think it'll work that well for it.
And I must say Stormlord Alex's reply seems to be of little help. I do know how to do your "kiting" a.k.a. evading. But not everybody can professionalize in such a "game-like" concept.
If you wish to say this skill plain out-right sucks without any comment, that's unhelpful and also you can start your own thread about skills you don't like in the game right now.
gameshoes3003 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:43 AM // 00:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("